![]() Being comfortable with where you’re going means you can take advantage of the option to look around and scout ahead for obstacles and paths you want to take. Once you get comfortable with the game, there’s a nice sense of speed and the VR functionality really comes into play then. ![]() These jumps require memorization, since mistiming them might see you lose contact with the track – forcing a respawn. ![]() Radial-G works best when you stick to racing around its tubular tracks, which you can spin around completely as you avoid obstacles and line yourself up for jumps. You loop around a track that’s been laid out in all directions as you revolve around a tube – but the setting and point of view are much closer to the futuristic style of Wipeout. Funnily enough, Radial-G: Racing Evolved is like the love child of Wipeout and Tiny Trax. ![]() The most recent VR racer for Playstation VR was Tiny Trax, though that’s a very different type of game that doesn’t support first person racing. DriveClub and Dirt Rally were updated for VR, but I was surprised when the recent Wipeout collection didn’t have any VR support. It’s surprising that we haven’t seen more racing games for the Playstation VR format. Radial-G: Racing Revolved came out on Steam last year, and is now available on Playstation 4 with Playstation VR support – the latter being the focus of our review, even though the game can be played without VR as well.
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